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bzoj1513 "POI2006" Tet-tetris 3D

1513: [Poi2006]tet-tetris 3D time limit: $ Sec Memory Limit: 162 MB Submit: 733 Solved: 245 [Submit] [Status] [Discuss] Descriptiontask:tetris 3D "Tetris" the author of the game decided to make a new game, a three-dimensional version, in which a lot of cubes fell on the flat plate, and a cube began to fall until it hit a previously falling cube or landed and stopped. The author wants to change the purpose of the game to make

bzoj1513: [Poi2006]tet-tetris 3D

]){ intL=1023+y1,r=1025+y2,ld=0, rd=0; for(; l^r^1; l>>=1, r>>=1){ if(LD) MAXS (ans,a[l][1]); if(RD) Maxs (ans,a[r][1]); if(~l1) ld=1, Maxs (ans,a[l^1][0]); if(r1) rd=1, Maxs (ans,a[r^1][0]); } if(LD) MAXS (ans,a[l][1]); if(RD) Maxs (ans,a[r][1]); for(l>>=1; l;l>>=1) Maxs (ans,a[l][1]);}voidSint(*a) [2]){ intL=1023+y1,r=1025+y2,ld=0, rd=0; for(; l^r^1; l>>=1, r>>=1){ if(LD) MAXS (a[l][0],ans); if(RD) Maxs (a[r][0],ans); if(~l1) ld=1, Maxs (a[l^1][0],ans), Maxs (a[l^1][1

Bzoj 1106 POI2007 cube large battle tet simulation

The main topic: given a length of 2n sequence, 1~n each appear two times, you can exchange adjacent two, two same number put together will cancel, the minimum number of times to cancel all the numbersIf there's a pair in the middle of the other pair, then this pair must be exchanged before the other pair.The answer to this factor is certain.Since the number of exchanges is guaranteed to be If the new elements appear in the stack, go directly to the stack to find, delete the direct maintenance ca

BZOJ1513 [Poi2006]tet-tetris 3D

return; the } the if(L Modify (L, Mid, L, R, X, Y, v);98 if(Mid 1, R, L, R, X, Y, v); About } - 101 intQueryintLintRintLintRintXinty) {102 if(l returnMX---Query (1, M, x, y);103 intRES = tag---Query (1, M, x, y);104 if(L query (L, Mid, L, R, X, y)); the if(Mid 1, R, L, R, X, y));106 returnRes;107 }108 #undefMid109} *T; the 111 intMain () { the intx, y, dx, dy, h, Tot;113n = Read (), M = Read ()

"BZOJ1513" "POI2006" Tet-tetris 3D two-dimensional segment tree + tag permanence

Puzzle: Test instructions is very naked ~ ~ ~Training when said to write Mark permanent, anyway permanent is very water, directly wrote.But I don't know why I want to be permanent, or I can't understand it deeply, but I'm sure I can analyze it 233.Probably perhaps it is:Direct reason: The next pass mark cannot go down.Root cause:The segment tree has two layers, so that it can be passed a bit like a topologyIs that the outer segment tree needs to pass to the inner layer segment tree, and then the

[POI2006] Tet-tetris 3D

,kr,zl,zr,val); ElseChange (p1, L,mid,kl,mid,zl,zr,val), Change (p1|1, mid+1, r,mid+1, Kr,zl,zr,val); } intQueryintPintLintRintKlintkrintZlintZR) { if(L = = KL r = = KR)returnMx[p].query (1,1, M,ZL,ZR); intCur = tag[p].query (1,1, M,ZL,ZR), Mid = (l+r) >>1; if(KR 1, L,MID,KL,KR,ZL,ZR)); Else if(KL > Mid) cur = max (Cur,query (p1|1, mid+1, R,KL,KR,ZL,ZR)); Elsecur = max (Cur,max (Query (p1, L,MID,KL,MID,ZL,ZR), query (p1|1, mid+1, r,mid+1, KR,ZL,ZR))); returnCur//each time in the modif

BZOJ1106[POI2007] Cube Big battle tet*

BZOJ1106[POI2007] cube big battle tetTest instructionsGiven the player a stack with 2n elements, these elements have n different numbers, with exactly two elements per number. The player can exchange two adjacent elements at a time. If, after the swap, the two adjacent elements are numbered identically, they are removed from the stack and all elements above them fall and can cause a chain reaction. The minimum number of steps will eliminate all blocks.ExercisesWith a stack maintenance, if you en

[bzoj1106] [POI2007] cube big battle tet

The two logarithmic intermediate intersections should be freely available. If a logarithm is included, the logarithm should be selected first.Read in order, throw in a log, discard the tree-like array and update the effect on other locations.1#include 2#include 3#include 4#include 5 using namespacestd;6 Const intmaxn=50023;7 intt[maxn1],PRE[MAXN];8 intI,j,k,n,m,ans;9 TenInlinevoidDelintx) { while(xx;} OneInlinevoidAddintx) { while(xx;} AInlineint Get(intx) {intsm=0; while(x) sm+=t[x],x-=x-x;ret

Bzoj 1513 POI 2006 Tet-tetris 3D Two-dimensional line segment tree

The main question: three-dimensional Tetris, asked how high the last stack.Idea: two-dimensional line tree of the bare topic. Note, however, that the two-dimensional line segment tree does not support marking under wear. So don't pass, each time you update the answer, look at the tag, and then use all the tags to compare the size of the return.Look at the code specifically, do not know how to say.CODE:#define _crt_secure_no_warnings#include Bzoj 1513 POI 2006

bzoj1106 [POI2007] cube big battle tet

from left to right, read the first occurrence of the number when the record position, the second occurrence of the time directly and the first merge out.This kind of greed proves to be correct:1, if there is such a string 12321, then the first merger of two 2 must be combined with two 1 is better than firstSo if the position of the two pairs of elements is a nested relationship, then it is better to delete the middle2, if there are 123456712 of strings, to merge 1, 2, then merge 1 First and Mer

Bzoj 1513 POI2006 Tet-tetris 3D Two-dimensional line segment tree

(R1returnMax (Re, Ls->query (X,MID,L1,R1,L2,R2));if(L1>mid)returnMax (Re, rs->query (mid+1, Y,L1,R1,L2,R2));returnMax (Max (Ls->query (X,MID,L1,MID,L2,R2), Rs->query (mid+1, y,mid+1, R1,L2,R2)), re); }}*tree=NewAbcdintMain () {intI,x1,y1,x2,y2,h;Cin>>n>>m>>q; Tree->build_tree (1, n); for(i=1; iscanf("%d%d%d%d%d", x2,y2,h,x1,y1); x2+=x1;y2+=y1;x1++;y1++;intHeight=tree->query (1, n,x1,x2,y1,y2); Ans=max (ANS,HEIGHT+H); Tree->update (1, n,x1,x2,y1,y2,height+h); }coutreturn 0;} Bzoj 1513 POI

[Bzoj 1106] [POI2007] cube big battle tet "tree Array"

Title Link: BZOJ-1106Problem analysisEnumerates each location from 1 to 2n.If the number is enumerated to a number that is already the second occurrence, then it depends on how many times it has not been matched to the position of the first occurrence, and how many exchanges will be made without matching.Code#include   [Bzoj 1106] [POI2007] cube big battle tet "tree Array"

Core animation of iOS development: Core animation-core animation--cabasicanimation Basic Core Animation

#import "ViewController.h"@interfaceViewcontroller () @property (weak, nonatomic) Iboutlet UIView*Redview;@end@implementationViewcontroller- (void) viewdidload {[Super viewdidload]; //additional setup after loading the view, typically from a nib. }-(void) Touchesbegan: (NssetEvent { //1. Create an Animated object (set the property value of the layer.)Cabasicanimation *anim =[cabasicanimation animation]; //2. Setting Property valuesAnim.keypath =@"position.x"; Anim.tovalue= @ -;

[Poi06 Tet] Two-dimensional line segment tree

Finally, I know how to write a two-dimensional line segment tree! I thought it was a bit funny. After so long, oi could not even write a two-dimensional line segment tree ~ In the past, the mark of the Two-dimensional line segment tree was not

Introduction to. NET Core 1.0, ASP. Core 1.0, and EF Core 1.0

Introduction to. NET Core 1.0, ASP. Core 1.0, and EF Core 1.0English original: Reintroducing. NET core 1.0, ASP. 1.0, and EF Core 1.0A serious problem with the new version of the ASP. NET and Entity Framework is that they are incompatible with previous versions. This is not

ASP. NET Core 1.0 uses MySQL for EF Core 1.0 (. NET Core 1.0) and coremysql

ASP. NET Core 1.0 uses MySQL for EF Core 1.0 (. NET Core 1.0) and coremysql After several days of project design practices, I almost gave up using MySQL to use MSSQL, but I found it abroad after several twists and turns.. NET Core uses the MySQL database method (the official progress is not flattering, but a third-part

Introduction to. NET Core 1.0, ASP. Core 1.0, and EF Core 1.0

Introduction to. NET Core 1.0, ASP. Core 1.0, and EF Core 1.0A serious problem with the new version of the ASP. NET and Entity Framework is that they are incompatible with previous versions. This is not just a slight difference in behavior or API, but basically a complete rewrite that removes a lot of functionality.Therefore, it is now considered that these frame

IOS core animation Advanced Skills-core animation (III) and ios core animation skills

IOS core animation Advanced Skills-core animation (III) and ios core animation skills Advanced iOS animation skills-CALayer (1) Layer conversion and dedicated layer for iOS core animation (2)IOS core animation Advanced Skills-core

Try. NET core-to build Webapi with. NET core + Entity FrameWork core (i)

I want to try. NET core for a long time, and have not been there, go home today, put aside everything, first build a. NET core demo come out to play.Cut the crap, I'm heading straight to the subject:First, the development environmentVS2015 Update3Microsoft. NET Core Tools (Preview 2)Originally wanted to use vs code, but in the simplest principle, here first with

Linux generates core files and conditions that do not produce core files __linux

Original: http://team.eyou.com/?p=27 Linux, produces core files, and does not produce core file conditions: When our program crashes, it is possible for the kernel to map the current memory of the program to the core file, so that the programmer can find out where the program is having problems. Most often, almost all C programmers have errors that are "segment

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