1513: [Poi2006]tet-tetris 3D time
limit: $ Sec
Memory Limit: 162 MB
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Solved: 245
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Descriptiontask:tetris 3D "Tetris" the author of the game decided to make a new game, a three-dimensional version, in which a lot of cubes fell on the flat plate, and a cube began to fall until it hit a previously falling cube or landed and stopped. The author wants to change the purpose of the game to make
The main topic: given a length of 2n sequence, 1~n each appear two times, you can exchange adjacent two, two same number put together will cancel, the minimum number of times to cancel all the numbersIf there's a pair in the middle of the other pair, then this pair must be exchanged before the other pair.The answer to this factor is certain.Since the number of exchanges is guaranteed to be If the new elements appear in the stack, go directly to the stack to find, delete the direct maintenance ca
Puzzle: Test instructions is very naked ~ ~ ~Training when said to write Mark permanent, anyway permanent is very water, directly wrote.But I don't know why I want to be permanent, or I can't understand it deeply, but I'm sure I can analyze it 233.Probably perhaps it is:Direct reason: The next pass mark cannot go down.Root cause:The segment tree has two layers, so that it can be passed a bit like a topologyIs that the outer segment tree needs to pass to the inner layer segment tree, and then the
BZOJ1106[POI2007] cube big battle tetTest instructionsGiven the player a stack with 2n elements, these elements have n different numbers, with exactly two elements per number. The player can exchange two adjacent elements at a time. If, after the swap, the two adjacent elements are numbered identically, they are removed from the stack and all elements above them fall and can cause a chain reaction. The minimum number of steps will eliminate all blocks.ExercisesWith a stack maintenance, if you en
The two logarithmic intermediate intersections should be freely available. If a logarithm is included, the logarithm should be selected first.Read in order, throw in a log, discard the tree-like array and update the effect on other locations.1#include 2#include 3#include 4#include 5 using namespacestd;6 Const intmaxn=50023;7 intt[maxn1],PRE[MAXN];8 intI,j,k,n,m,ans;9 TenInlinevoidDelintx) { while(xx;} OneInlinevoidAddintx) { while(xx;} AInlineint Get(intx) {intsm=0; while(x) sm+=t[x],x-=x-x;ret
The main question: three-dimensional Tetris, asked how high the last stack.Idea: two-dimensional line tree of the bare topic. Note, however, that the two-dimensional line segment tree does not support marking under wear. So don't pass, each time you update the answer, look at the tag, and then use all the tags to compare the size of the return.Look at the code specifically, do not know how to say.CODE:#define _crt_secure_no_warnings#include Bzoj 1513 POI 2006
from left to right, read the first occurrence of the number when the record position, the second occurrence of the time directly and the first merge out.This kind of greed proves to be correct:1, if there is such a string 12321, then the first merger of two 2 must be combined with two 1 is better than firstSo if the position of the two pairs of elements is a nested relationship, then it is better to delete the middle2, if there are 123456712 of strings, to merge 1, 2, then merge 1 First and Mer
Title Link: BZOJ-1106Problem analysisEnumerates each location from 1 to 2n.If the number is enumerated to a number that is already the second occurrence, then it depends on how many times it has not been matched to the position of the first occurrence, and how many exchanges will be made without matching.Code#include [Bzoj 1106] [POI2007] cube big battle tet "tree Array"
#import "ViewController.h"@interfaceViewcontroller () @property (weak, nonatomic) Iboutlet UIView*Redview;@end@implementationViewcontroller- (void) viewdidload {[Super viewdidload]; //additional setup after loading the view, typically from a nib. }-(void) Touchesbegan: (NssetEvent { //1. Create an Animated object (set the property value of the layer.)Cabasicanimation *anim =[cabasicanimation animation]; //2. Setting Property valuesAnim.keypath =@"position.x"; Anim.tovalue= @ -;
Finally, I know how to write a two-dimensional line segment tree!
I thought it was a bit funny. After so long, oi could not even write a two-dimensional line segment tree ~
In the past, the mark of the Two-dimensional line segment tree was not
Introduction to. NET Core 1.0, ASP. Core 1.0, and EF Core 1.0English original: Reintroducing. NET core 1.0, ASP. 1.0, and EF Core 1.0A serious problem with the new version of the ASP. NET and Entity Framework is that they are incompatible with previous versions. This is not
ASP. NET Core 1.0 uses MySQL for EF Core 1.0 (. NET Core 1.0) and coremysql
After several days of project design practices, I almost gave up using MySQL to use MSSQL, but I found it abroad after several twists and turns.. NET Core uses the MySQL database method (the official progress is not flattering, but a third-part
Introduction to. NET Core 1.0, ASP. Core 1.0, and EF Core 1.0A serious problem with the new version of the ASP. NET and Entity Framework is that they are incompatible with previous versions. This is not just a slight difference in behavior or API, but basically a complete rewrite that removes a lot of functionality.Therefore, it is now considered that these frame
I want to try. NET core for a long time, and have not been there, go home today, put aside everything, first build a. NET core demo come out to play.Cut the crap, I'm heading straight to the subject:First, the development environmentVS2015 Update3Microsoft. NET Core Tools (Preview 2)Originally wanted to use vs code, but in the simplest principle, here first with
Original: http://team.eyou.com/?p=27
Linux, produces core files, and does not produce core file conditions:
When our program crashes, it is possible for the kernel to map the current memory of the program to the core file, so that the programmer can find out where the program is having problems. Most often, almost all C programmers have errors that are "segment
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